Roboquest: Locked Doors Guide (V1.0) - KosGames (2024)

by James

How to open the locked doors in Roboquest.

Behind the waterfall in “Oasis”

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This lock requires you to have a Buddy-Bot on you to open it.
To get one, you have to encounter a special version on the small robots. Specifically one with a green eye.

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When you find one, simply walk up and interact with the little guy. This will place him in one of your free weapon slots. Now that you have a Buddy-Bot, interacting with the lock will open it.

Once you have picked up a Buddy-Bot for the first time, there will always be one available at the start of a run.

The timed door in “Oasis”

Roboquest: Locked Doors Guide (V1.0) - KosGames (3)Simply arrive before the timer hits 0 and the door will open. This is at 3 minutes on the in game clock.

The Entrance to “Ruins”

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The key to unlock this door is found at the midpoint of the stage “Oasis”

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The Entrance to “Quarry”

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The key to this door is found in the level “Fields”. Behind the locked door at it’s midpoint.

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To unlock this door you will first have to visit…

The laser corridor in “Ruins”

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The lasers in the corridor can be shut off by pressing 4 hidden buttons in the immediate area. They are located as follows.

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Alternatively, if you’re ag a m e ryou can just run through them (with high health of course) or use the Guardians shield ability. Once the lasers are de-activated they will remain as such for subsequent runs.

The key door in “Fields”

Roboquest: Locked Doors Guide (V1.0) - KosGames (13)The key to this door can be found in the level “Ruins” beyond the laser corridor. Look out for a section of the mini map coloured Orange.

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To solve the laser corridor puzzle see the section “The laser corridor in ‘Ruins'”

The combination lock in “Quarry”

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The combination can be found beside the door you took to reach “Ruins” at the “Canyons” midpoint.

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Just note that this combination is unique to your game, and will be different from that of other players. So using the code from this guide won’t work!

The Exit door in “Haven city”

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To open this door you need to defeat four specific large enemies scattered around the map.
These enemies are visible on the mini-map as a large red dot.

The coloured ticket doors in “Haven city”

The Green ticket

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The green ticket can be found in “Waste station”. This level can be access by first travelling though “Quarry” until you reach “Aqua station”. Once here you will need to take a very well hidden path just before the mid point.

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The Red ticket

This ticket can be found in “The pit”. To access this level go through “Quarry” until you find the key pad door. Behind it lies the entrance but it is very high up. Be sure to bring a movement tool or two to make the jump. I used the mine launcher to climb the wall but it was super jank. (The mine launcher’s explosions give you back your double jump.)

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The ticket is found at the end of the stage, the door lock functions the same as the one in “District XIII”.

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The Blue ticket

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This ticket is behind the code door in “Energy centre”, See “The combination lock in energy centre” for how to find the code.

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The exit door in “District XIII”

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To open this door you must first clear the two challenge areas. These can be found in the purple sections of the mini-map.

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The combination lock in “Energy centre”

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The code for this door can be found at the elemental junction later in the stage. Every time you reach this room the element cycles and a different door will be open. Facing this energy pillar is a window through which a part of the code can be seen. Each element corresponds to a different part of the code.

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Notice how you can see the code without even having to unlock the door! Speaking of which…

The locked door in “Energy centre” (in the element room)

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The key to this door can be found by completing the level “Doom Gardens”. To access this stage you must have first unlocked the door in “Fields”. Behind that locked door is another one that requires 25 power cells to open, leading to “Doom gardens” After completing the stage you will end up in an alternate entrance to “Aqua station”. This one being around the midpoint and containing the key.

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The secret door in “Haven city”

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This door is located in the orange section of the mini map. It is unlocked by collecting all the power crystals.

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More Guides:

  • Roboquest: All Weapons List
  • Roboquest: Strong and Easy Builds for Every Class (Guardian 4 approved)
  • Roboquest: All Affixes List
Roboquest: Locked Doors Guide (V1.0) - KosGames (2024)

FAQs

How to unlock door in field in RoboQuest? ›

Dash through the lasers, and you'll grab the Tech Room key. Complete either Ruins or the Oasis to enter the Fields. Then, when you reach the midpoint of the Fields, you can open the Tech Room door and pick up the Quarry key.

How to open door behind waterfall roboquest? ›

The Secret Base is a hidden area in the entry area of the map, tucked away behind a waterfall and locked behind a door which uses the Buddybot as key. Inside, there are a Data Log, the Swim Trunks and Smithing TED.

Where is the 6 digit code for RoboQuest? ›

At the mid safe area in Energy Center is a lab locked behind a key door. This key can be found after exiting the level "Doom Gardens" and entering the Aqua Gardens. Refer to the Power Crystal section for how to access this level. Inside will be a glowing orb and a screen showing 2 digits of a a 6-digit code.

How do you unlock Superbot in Roboquest? ›

To unlock Superbot, make it to the end of Harmony Square (enter harmony square by killing all 4 goliaths, and reaching the orange area in Haven City within 22 minute on the in-game clock).

How to unlock the pit in RoboQuest? ›

The Pit is home to the red Power Crystal. Access to it is locked behind having to clear three corrupted challenges and defeating a the boss: El'Moustiko.

How do you unlock the rift in Roboquest? ›

The Rift is only accessible from Oasis. Access to it is locked behind a time-gated door, which is only open when the player reaches it before the in-game timer reaches 3:00.

How to unlock Heisenberg Roboquest? ›

Heisenbot is one of Max's deployable bots and can be unlocked by obtaining the Red Power Crystal. He can spawn at any given safe area after Act 1 and gets a spawn rate increase with the Friendly Circle I and II upgrades. Additionally, he is guaranteed to spawn in the Tech Lab, even without the Red Power Crystal.

What is this 6 digit code? ›

A six-digit code, also known as a short code, is a six-digit phone number created by major wireless carriers. These five or six-digit phone numbers allow you to send large numbers of text messages about promotional offers, new products, and services to potential customers.

How do I find the 6 digit authentication code? ›

Google Authenticator app generates a six-digit code for you to enter when you log in. The code changes about every minute. Once you have set up the connection with ACF's site, every time that you log out of your ACF account you will need to use Google Authenticator to regain access when you login again.

How to get to Fusion Core door Roboquest? ›

Fusion Core is only accessible from Aqua Station. Access to it is initially blocked and has to be unlocked with the Fusion Core Key.

How to unlock the elementalist roboquest? ›

The Elementalist is 1 of 6 playable classes in Roboquest. He is unlocked by finding the Chromatic Cell in the Weather Station in Energy Center. His Primary Ability is Trinity, it cycles between abilities depending on mantra: Fireball - Launches a giant piercing fireball dealing 46 burn damage.

How to unlock Recon Roboquest? ›

He is unlocked by taking down a boss in chapter 2. His Primary Ability is Blink, it allows Recon to dash 6 meters forward. It deals damage and applies high to all enemies near the end of the dash and generates 2 stacks of combo. His secondary ability is dagger, a melee weapon that deals 65 damage.

Where is the 25 power cell door Roboquest? ›

To access this stage you must have first unlocked the door in "Fields". Behind that locked door is another one that requires 25 power cells to open, leading to "Doom gardens" After completing the stage you will end up in an alternate entrance to "Aqua station". This one being around the midpoint and containing the key.

References

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